The name Noia Köf Hadfow is derived from the Sylvin language, as Noia Köf Hadfow was founded by Fadhisa, who was culturaly Wood Elf.
Climate
Noia Köf Hadfow has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 9°C (48°F). Noia Köf Hadfow receives an average of 71 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. Noia Köf Hadfow covers an area of nearly 88 km2 (35 mi2), and an average elevation of 6152 m (20183 ft) above sea level.
Overview
Noia Köf Hadfow was founded durring the late 11th century, by Fadhisa. The establishment of Noia Köf Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Noia Köf Hadfow's construction back out of the project. Fadhisa pushed on reguardles, and Noia Köf Hadfow was finished, but starts off as a terible place to live.
Noia Köf Hadfow was built using the conventions of Wood Elf durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Noia Köf Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Noia Köf Hadfow is buildings folow an organic layout of narrow cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Noia Köf Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Noia Köf Hadfow's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
A look around Noia Köf Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Noia Köf Hadfow long.
Civic Infrastructure
Noia Köf Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Noia Köf Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Noia Köf Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Noia Köf Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Noia Köf Hadfow's parks.
Noia Köf Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Noia Köf Hadfow.
Noia Köf Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Noia Köf Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Noia Köf Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Noia Köf Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Noia Köf Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Noia Köf Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Noia Köf Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Noia Köf Hadfow's public wards, blessings, and other arcane systems.
Noia Köf Hadfow has an Scientific Academy which provides higher education in the natural sciences.
Noia Köf Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Noia Köf Hadfow's grid is powered by a god's will and kindness.
Noia Köf Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Noia Köf Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Noia Köf Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Noia Köf Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Noia Köf Hadfow's natural decorations nor waterways.
Noia Köf Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Noia Köf Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Noia Köf Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.
Noia Köf Hadfow's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
In Noia Köf Hadfow during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.
The Alseid near Noia Köf Hadfow are known to be more aggressive than normal.
Noia Köf Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Illusion energies of tier 2 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 38
Farmers: 62
Farm Laborer: 100
Hunters: 81
Milk Maids: 57
Ranchers: 28
Ranch Hands: 57
Shepherds: 52
Farmland: 85320 m2
Cattle and Similar Creatures: 5279
Poultry: 63357
Swine: 4223
Sheep: 211
Goats: 42
Horses, Mounts, and Beasts of Burden: 2111
Craftsmen
Arms and Toolmakers: 41
Blacksmiths: 45
Bookbinders: 26
Buckle-makers: 27
Cabinetmakers: 50
Candlemakers: 78
Carpenters: 63
Clothmakers: 55
Coach and Harness Makers: 22
Coopers: 52
Copper, Brass, Tin, Zinc, and Lead Workers: 30
Copyists: 20
Cutlers: 17
Fabricworkers: 43
Farrier: 127
Furriers: 13
Glassworkers: 78
Gunsmiths: 43
Harness-Makers: 20
Hatters: 41
Hosiery Workers: 14
Jewelers: 23
Leatherwrights: 58
Locksmiths: 21
Matchstick makers: 31
Musical Instrument Makers: 32
Painters, Structures and Fixtures: 27
Paper Workers: 31
Plasterers: 30
Pursemakers: 34
Roofers: 22
Ropemakers: 21
Rugmakers: 20
Saddlers: 38
Scabbardmakers: 44
Scalemakers: 21
Scientific, Surgical, and Optical Instrument Makers: 13
Sculptors, Structures and Fixtures: 20
Shoemakers: 21
Soap and Tallow Workers: 69
Tailors: 136
Tanners: 27
Upholsterers: 31
Watchmakers: 28
Weavers: 60
Whitesmiths: 16
Merchants
Adventuring Goods Retellers: 14
Arcana Sellers: 14
Beer-Sellers: 28
Booksellers: 33
Butchers: 51
Chandlers: 58
Chicken Butchers: 54
Entrepreneurs: 22
Fine Clothiers: 51
Fishmongers: 54
Florists: 12
Potion Sellers: 33
Resellers: 87
Spice Merchants: 28
Wine-sellers: 44
Wheelwright: 32
Woodsellers: 20
Service workers
Bakers: 131
Barbers: 114
Coachmen: 32
Cooks: 81
Doctors: 46
Gamekeepers: 31
Grooms: 18
Hairdressers: 63
Healers: 61
Housekeepers: 54
Housemaids: 100
House Stewards: 60
Inns: 20
Laundry maids: 43
Maidservants: 72
Nursery Maids: 39
Pastrycooks: 81
Restaurateur: 95
Tavern Keepers: 84
Specialized Laborer
Ashworkers: 29
Bleachers: 19
Chemical Workers: 12
Coal Heavers: 39
In-Town Couriers: 45
Long Haul Couriers: 54
Dockyard Workers: 43
Gas Workers: 10
Hay Merchants: 18
Leech Collectors: 49
Millers: 43
Miners: 49
Oilmen and Polishers: 31
Postmen: 49
Pure Finder: 28
Skinners: 62
Sugar Refiners: 12
Tosher: 31
Warehousemen: 65
Watercarriers: 48
Watermen, Bargemen, etc.: 70
Skilled Laborers
Accountants: 27
Alchemist: 31
Clerk: 43
Dentists: 21
Educators: 50
Engineers: 31
Gardeners: 21
Mages: 15
Plumbers: 22
Pharmacist: 25
Professors: 9
Scientists: 15
Wizards: 9
Civil Servants
Adventurers: 20
Bankers: 29
Civil Clerks: 50
Civic Iudex: 23
Consultants: 13
Exorcist: 47
Fixers: 25
Kami Clerk: 38
Landlords: 41
Lawyers: 25
Legend Keepers: 34
Militia Officers: 150
Monks, Monastic: 70
Monks, Civic: 60
Historian, Oral: 52
Historian, Textual: 25
Policemen, Sheriffs, etc.: 46
Priests: 84
Rangers: 27
Rat Catchers: 33
Scholars: 33
Spiritualist: 39
Slayers: 12
Storytellers: 79
Military Officers: 75
Cottage Industries
Brewers: 57
Comfort Services: 70
Enchanters: 24
Herbalists: 24
Jaminators: 72
Needleworkers: 63
Potters: 35
Preserve Makers: 60
Quilters: 31
Seamsters: 100
Spinners: 58
Tinker: 23
Weaver: 54
Artists
Actors: 23
Architects: 8
Bards: 34
Costumers: 12
Dancers: 24
Drafters: 13
Engravers: 16
Fine Furniture Carpenters: 10
Glaziers: 23
Inlayers: 20
Musicians: 68
Painters, Art: 10
Playwrights: 21
Sculptors, Art: 18
Wood Carvers: 78
Writers: 78
Produce Industries
Butter Churners: 70
Canners: 60
Cheesmakers: 72
Ice Merchants: 9
Millers: 41
Picklers: 37
Smokers: 26
Stockmakers: 24
Tobacconists: 32
Tallowmakers: 50
7879 of Noia Köf Hadfow's population work within a Foundational Occupation.
437 work in Agriculture
1779 work as Craftsmen
635 work as Merchants
1225 work as Service Workers
806 work as General Laborers
319 work as Skilled Laborers
1130 work as Civil Servants
671 work in Cottage Industries
456 work as Artists
421 work in Produce Industries
11551 of Noia Köf Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1689 (8%) are noncontributers.
Points of Interest
Noia Köf Hadfow is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Noia Köf Hadfow was attacked by soldiers from another nation, with orders to raid Noia Köf Hadfow. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Noia Köf Hadfow lost 256 people, 368 livestock, and 70 buildings. The conflict ended after roughly 112, when members of Noia Köf Hadfow's militia enacted an operation to delay the operations of the enemy. The operation was complicated by the militia had access to far less resources than expected. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in defeat for Noia Köf Hadfow's forces. The war is remembered in legend by Noia Köf Hadfow's bards, historians, and legend keepers.